When there are two members present, you can execute one of them if they are hostile or neutral towards each other. When there three members present, you can always execute the first choice regardless of anything else. If you just did a Fortification mission, and Haku without any faction joined in, you can execute him and place him in Fortification. Drop additional rare item with Veiled ModĮxecuting a member increases their rank by 1.Įxecuting a non-allocated member will place them into the faction of the mission that you just completed.You should just read what it offers and choose accordingly. (remember the league name?)īetraying will turn the relationship between those two members hostile afterwards.īargaining only happens when a syndicate member is by themselves.īargaining is a wildcard choice, there are many different options. This seems to be the biggest power of friendships allowing them to betray one another. Interrogating removes the items that members are wearing, making them easier to fight again.īetrayal is only possible if there are exactly two members present, and if those two members have a friendly relationship with each other.īetrayal is not possible when there are three members still standing, or when the two members are not friendly with each other. Interrogating does not affect the relationships between different members. This is a good way to replace the guard if you don’t happen to like the guard. When interrogating a safe house guard, that guard will lose it position as guard, and it will be followed up by the highest ranking member in that faction. Interrogating a rank 2 or 3 member will just cause them to lose 1 rank, but they will stay in the same faction. So if you want to remove Haku from transportation, you can interrogate him until he lost all his ranks. If their rank is only 1, it will therefore become 0 and this will cause them to lose their faction. Interrogating a member will put them in prison, give intelligence each turn, and lower their rank by 1. Interrogate them as soon as you get the option, or drop their rank to 0. You can use #1 to your advantage if you ever want to replace the guard of a safe house. Rank, friendly relationships, hostility, and physical proximity all seem to have no effect whatsoever. They will then be replaced by another member. This can happen through interrogation, which immediately causes them to lose their position as guard, or when their rank drops to 0, causing them to lose faction and therefore also to lose their position as guard.Ģ: You complete the safe house, and interrogate them for mastermind intelligence. High rank members will offer more intelligence with bargaining or interrogating for instance, but will also drop better loot in the safehouses when present.Ī rank 3 Aisling Transportation guard awarded me with 6 double veiled items for instance.ġ: The guard loses its rank during normal mapping. This can happen with interrogation for instance, but some betray options also lower ranks.Ī higher rank will reward you with better loot. If a member ever drops down to 0 rank, they will also be removed from any faction. There is also a data-mined set of flavour texts here.Įvery member assigned to a faction has a rank of at least 1. I’m keeping a google doc of the flavour texts here, in which I also hope to add what some of the more vague descriptions do. Not sure if it is possible to have more than 4 at this point in time. There are at least 4 spots for additional members to join the guard. These flavour texts determine what loot the chests will drop in the safe house.Ī member will be present in the safe house fight if they are part of that faction at the time of running that safe house. Relationship do alter the choices you get to make when deciding over a member’s fate, this is more complicated but you can read about it: hereįor the basics, I want to refer you to a guide I made earlier: įlavour texts are always the same for each member, but each member has 4 different flavour texts that change depending on what faction they are in. I’ve had Elreon, as guardian of the Research safehouse, join in on fortification mission, with no direct relationships to the other members in that mission. I’ve had multiple fights where even hostile members joined the fight. I also have had fights where factionless members with no relationships whatsoever joined a fight. The amount of times joining members were allies does not seem to be that big. This is probably the most complicated part of the Betrayal system.Īllied members do not seem more likely to aid eachother.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |